80mm (Purple) / Controller: Sony Dualshock 4 Wireless (DS4Windows) / Cooler: AMD Near-silent 125w Thermal Solution / CPU: AMD Ry(Base: | All-core Turbo: | 1-core Turbo: FCLK Hexa-Core (T.S.M.C. R20 score MC: 3688cb | R20 score SC: 489cbĬase: Medion Micro-ATX Case / Case Fan Front: SUNON MagLev PF70251VX-Q000-S99 70mm / Case Fan Rear: Fanner Tech(Shen Zhen)Co.,LTD.
As it is now, Newrim's 64-bit DX11 build lets computers from the past 5-7 years play it provided they run 64-bit Windows and meet the minimum specs (within some tolerances).Ĭase: Cooler Master HAF XB Evo Black / Case Fan(s) Front: Noctua NF-A14 ULN 140mm Premium Fans / Case Fan(s) Rear: Corsair Air Series AF120 Quiet Edition (red) / Case Fan(s) Side: Noctua NF-A6x25 FLX 60mm Premium Fan / Controller: Sony Dualshock 4 Wireless (DS4Windows) / Cooler: Cooler Master Hyper 212 Evo / CPU: Intel Core i5-10600 (Base: | All-core Turbo: | 1-core Turbo: Hexa-Core (Intel 14nm++ FinFET) / Display: ASUS 24" LED VN247H (67Hz OC) 1920x1080p / GPU: Gigabyte Radeon RX Vega 56 Gaming OC (Samsung 14nm FinFET) / Keyboard: Logitech Desktop K120 (Nordic) / Motherboard: ASUS PRIME B460 PLUS, Socket-LGA1200 / Mouse: Razer Abyssus 2014 / PCI-E: ASRock USB 3.1/A+C (PCI Express x4) / PSU: EVGA SuperNOVA G2, 850W PSU / RAM A1, A2, B1 & B2: DDR4-2666MHz CL13-15-15-15-35-56-415-1T "Samsung 8Gbit C-Die" ( 4x8GB) / Operating System 1: Windows 10 Home / Sound: Zombee Z300 / Storage 1 & 2: Samsung 850 EVO 500GB SSD / Storage 3: Seagate® Barracuda 2TB HDD / Storage 4: Seagate® Desktop 2TB SSHD / Storage 5: Crucial P1 1000GB M.2 SSD / Wi-fi: TP-Link TL-WN851N 11n Wireless Adapter (Qualcomm Atheros) Going from DX9 to DX11 helps not only support a larger selection of OSes, but keeps access to the game available to those who have hardware that can run DX11 games but not DX12 ones.Īs it was, since Oldrim was built on 32-bit DX9 specs for consoles from 2006 (even being launched in 2011), that let a large chunk of older XP SP2 machines be able to play it alongside the newer Vista & Win7 machines, and kept it open to both 32-bit & 64-bit Win8/8.1 & Win10 machines. If Bethesda made Skyrim (Oldrim ~or~ Newrim) DX12, then they'd have screwed themselves out of a LARGE chunk of players on Win7/8/8.1 systems (Win7 still having about HALF of the Desktop OS market as-of June 2016) since DX12 (about 16 months old now) = Win10 ONLY.
But naturally SSE is not as easy to mod or as well supported right now as a game that has had a dedicated and active modding community since 2011. SSE is probably the better modding platform for the long-term, and it's a shame they didn't just release a 64-bit DirectX 12 version of Skyrim five years ago instead.
Right now it seems to be a situation where the mods you want to use are either available in Skyrim SE and it's the clearly superior choice, or they aren't and SSE is practically meaningless to you.